training.cfg
c++ · Nov 12, 2026 · 90 lines
training.cfg7 kb
// CS2 training CFG by baston// this version: nothing drops on death (training_drop.cfg has drops).sv_cheats "1" // Enables cheats (needed by give, infinite ammo and the rest)mat_postprocess_enable "0" // Turns off post-processing effectsmp_autokick "0" // No automatic kick for idle players or team damagemp_autoteambalance "0" // Teams are not auto-balancedmp_buytime "99999" // Buy time in seconds, so buying never closesmp_buy_anywhere "1" // Buy anywhere on the mapmp_c4timer "35" // Seconds until the C4 explodes (default 40)mp_drop_knife_enable "1" // Lets you drop your knifemp_freezetime "0" // No freeze time at the start of the roundmp_free_armor "1" // Everyone spawns with armor (1 = vest, 2 = vest + helmet)mp_friendlyfire "1" // Friendly fire onmp_humanteam "any" // Humans can join either teammp_ignore_round_win_conditions "1" // The round never endsmp_limitteams "0" // No limit on how many more players one team can havemp_maxrounds "9999" // Max number of roundsmp_roundtime "60" // Round length in minutesmp_roundtime_defuse "60" // Round length in minutes on bomb mapsmp_roundtime_hostage "60" // Round length in minutes on hostage mapsmp_solid_teammates "1" // Teammates block each othermp_spawnprotectiontime "0" // No kick for team kills right after the round startsmp_suicide_penalty "0" // No penalty for suicidemp_td_dmgtokick "0" // No kick for damaging teammatesmp_teammates_are_enemies "1" // Everyone is an enemy (free-for-all)sv_allow_votes "1" // Allows votes on the server// Radarmp_radar_showall "1" // Shows every player on the radarsv_disable_radar "0" // Keeps the radar on// Moneycash_player_bomb_defused "65535" // Money for defusing the C4cash_player_bomb_planted "65535" // Money for planting the C4cash_player_killed_teammate "0" // You lose no money for killing a teammatemp_maxmoney "65535" // Max money (65535 is the highest value)mp_startmoney "65535" // Starting money// Grenade and weapon ammoammo_grenade_limit_bumpmine "999" // Up to 999 bump mines (CS:GO only, not in CS2)ammo_grenade_limit_breachcharge "999" // Up to 999 breach charges (CS:GO only, not in CS2)ammo_grenade_limit_default "999" // Up to 999 of each grenade typeammo_grenade_limit_flashbang "999" // Up to 999 flashbangsammo_item_limit_healthshot "999" // Up to 999 healthshotsammo_grenade_limit_snowballs "999" // Up to 999 snowballs (CS:GO only, not in CS2)ammo_grenade_limit_total "99999" // Total grenades you can carryhealthshot_health "100" // A healthshot heals 100 HPmp_items_prohibited "0" // No item is bannedmp_weapons_allow_typecount "99999" // Buy the same weapon as many times as you wantsv_infinite_ammo "1" // Infinite ammo, no reloading (2 = infinite reserve, still reloads)// Movementsv_gravity "800" // Gravity (800 is the default)sv_autobunnyhopping "0" // Auto bhop off (holding jump does not bhop)sv_enablebunnyhopping "0" // Bhop speed stays capped// Default weaponsmp_ct_default_primary "weapon_ssg08" // CTs spawn with an SSG 08mp_ct_default_secondary "weapon_deagle" // CTs spawn with a Desert Eaglemp_t_default_primary "weapon_ssg08" // Ts spawn with an SSG 08mp_t_default_secondary "weapon_deagle" // Ts spawn with a Desert Eaglebind "=" "give weapon_hegrenade;give weapon_flashbang;give weapon_smokegrenade;give weapon_molotov;give weapon_decoy;give weapon_healthshot" // = gives every grenade and a healthshot for free// Spawnmp_respawn_on_death_ct "1" // CTs respawn after dyingmp_respawn_on_death_t "1" // Ts respawn after dyingmp_round_restart_delay "1" // Seconds before the next round after a win// Spectatorsmp_spectators_max "9999" // Max number of spectatorssv_spec_hear "1" // Sets who spectators can hear// Botsbot_quota "99" // Max number of bots on the serverbot_mimic "0" // Bots don't copy your moves (1 = they do)bot_kick // Kicks all botsbot_stop "1" // Bots stand still// Servermp_warmup_end // Ends the warmupmp_restartgame "1" // Restarts the match in 1 second// Drops on deathmp_death_drop_gun 0 // Dead players don't drop their gunmp_death_drop_defuser 0 // Dead players don't drop their defuse kitmp_death_drop_grenade 0 // Dead players don't drop their grenadesclear // Clears the console